Decoding Digital Dependencies: Comparing Gaming and Social Media Addiction

Naomi Carr
Hailey Okamoto
Written by Naomi Carr on 11 March 2026
Medically reviewed by Hailey Okamoto on 12 March 2026

Technology addictions, including gaming and social media, are becoming more prevalent, particularly among teenagers and young adults. Recognizing the symptoms of these conditions and their risks and consequences can help people seek necessary intervention to reduce their impact.

A close up photo of wooden blocks on top of a table. The wooden blocks have icons that symbolize video gaming and social media addiction.

Digital double bind: Gaming and social media addiction

People of all ages are increasingly becoming addicted to technology, in particular, to gaming and social media. Technology addictions are increasingly discussed within scientific research and the psychiatric community, particularly the ways the conditions are diagnosed and recognized.

Internet gaming disorder (IGD) has been added to the most recent Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a condition that requires further research to define the symptoms and criteria clearly.

Social media addiction, however, is not listed in the DSM-5, although clinicians can utilize the proposed diagnostic criteria for IGD to recognize symptoms that require intervention.

Both types of addiction can be recognized by the presence of at least five of the following symptoms:

  • Preoccupation with video games or social media.
  • Unpleasant symptoms, or withdrawal, when not using video games or social media.
  • The need for increased amounts of time spent playing video games or using social media.
  • Inability to reduce or control the amount of time spent playing video games or on social media.
  • Reduced interest or engagement in other hobbies and activities.
  • Impairments in professional or social functioning because of video game or social media use.
  • Continuing to use social media or video games despite negative consequences.
  • Lying to others about the time spent on video games or social media.
  • Using social media or video games as an escape or emotional coping strategy.

People with low self-esteem or who are socially isolated may be at a higher risk of experiencing IGD or social media addiction. Similarly, mental health issues such as anxiety and depression may worsen or be worsened by these addictions.

Key differences in risk profiles

Gaming addictionSocial media addiction
DemographicsMostly males and adolescents.Predominantly females and young adults.
DSM V statusInternet Gaming Disorder is highlighted as a condition that requires clinical attention and further research.Not listed as a condition.
Symptoms
  • Long periods of time playing video games.
  • Missing classes and getting lower grades
  • Decline in eating, resting, or personal hygiene.
  • Loss of interest in other hobbies.
  • Changes in mental state and behavior
  • Prioritizing online friendships.
  • Anger or defensiveness when gaming time is limited.
  • Long periods of time spent scrolling social media.
  • Regular engagement with posts.
  • Disruptions to routines and commitments.
  • High levels of stress, anxiety, and depression.
  • An intense desire for likes, comments, and engagement.
Physical and mental health impact
  • Increased risk of anxiety and depression.
  • Less time spent doing physical activity.
  • Increased risk of issues related to weight, diabetes, and heart health.
  • Back issues, eyesight impairments, and carpal tunnel.
  • Poor self-care and impacted physical well-being.
  • Increased risk of anxiety and depression.
  • Reduced sleep quality.
  • Increased risk of eating disorders, body dysmorphia, and adverse self-image.
  • Reduced cognitive abilities and attention.
  • Can influence exercise and eating habits.
Underlying factors
  • Wide range of gaming technology.
  • Need to feel a sense of achievement.
  • Few friends or difficulty with social situations.
  • Low self-esteem.
  • Need for validation.
  • Anxiety and depression.
  • Peer influence.
  • High exposure to social comparison.
  • Algorithm-driven content.

Brain and reward system differences

Both IGD and social media addiction are believed to impact the brain’s reward system and dopamine release, similar to the effects of substance addiction. Both can result in a gradual increase in use, withdrawal symptoms, cravings, and tolerance.

Key differences in these mechanisms include:

  • Intensity and frequency: Gaming causes larger dopamine spikes than social media use. However, social media stimulation is more consistent.
  • Brain areas: Gaming impacts the prefrontal cortex and ventral striatum, causing a reduction in gray and white matter. Social media is more likely to impact the nucleus accumbens.
  • Neural effects: The impact of gaming on the brain causes reduced impulse control and impaired decision-making, whereas social media affects reward anticipation and emotion.

How interventions compare

Evidence-based interventions for both conditions are limited, although some interventions have shown promise. Interventions that can be utilized in the treatment of both include:

  • CBT: Cognitive behavioral therapy (CBT) is an evidence-based treatment in substance addiction treatment and can be beneficial in IGD and social media addiction. It can help individuals to recognize and change addictive behaviors, manage underlying mental health symptoms, and create positive coping strategies.
  • Mindfulness: Mindfulness practices help increase awareness of thoughts and feelings, recognize harmful behaviors, and improve self-regulation. These practices have proven to be effective in addiction treatments.
  • Education: Education and awareness programs can help people understand the risks of IGD and social media addiction, how to implement healthy behaviors to improve critical thinking and resilience, and reduce dependence.

Some interventions that have been developed and utilized in IGD treatment include:

  • PIPATIC: Programa Individualizado Psicoterapéutico para la Adicción a las Tecnologías de la información y la comunicación (PIPATIC) is an intervention program developed in Spain, intended for use among adolescents aged 12-18 with IGD. It comprises six modules to reduce addiction symptoms and improve well-being. Results of its use have so far been positive. 
  • Medications: Antidepressants such as bupropion or escitalopram have shown some promise in treating IGD.

Prevention strategies for parents and individuals

Prevention strategies for parents and individuals can include:

  • Setting limits on the time spent on devices per day.
  • Putting passwords or locks on devices that prevent child access.
  • Monitoring online activity of children and teens on social media and other gaming platforms.
  • Using parental controls to limit and restrict access to certain explicit content, apps, and websites.
  • Turning off the internet at certain times.
  • Deleting apps from cell phones.
  • Setting boundaries around use during meals, family time, study or work, or recreational activities.
  • Engaging in other hobbies and activities, including outdoor sports, social activities, classes, or art.
  • Making the bedroom a device-free zone to help ensure good sleep quality.

When to seek professional help

Professional help may be required if a severe addiction has developed, resulting in significant impairments in functioning, physical health, or mental well-being. A professional can offer advice and support and may make a referral to specialist services if required.

Resources:

  1. van den Eijnden, R., Koning, I., Doornwaard, S., van Gurp, F., & Ter Bogt, T. (2018). The Impact of Heavy and Disordered Use of Games and Social Media on Adolescents' Psychological, Social, and School Functioning. Journal of Behavioral Addictions, 7(3), 697–706. Retrieved from
  2. Burén, J., Nutley, S.B., Sandberg, D., Ström Wiman, J., & Thorell, L.B. (2021). Gaming and Social Media Addiction in University Students: Sex Differences, Suitability of Symptoms, and Association With Psychosocial Difficulties. Frontiers in Psychiatry, 12, 740867. Retrieved from
  3. American Psychiatric Association. (2022). The Diagnostic and Statistical Manual of Mental Disorders (5th ed. text revision). APA. 
  4. Mohammad, S., Jan, R.A., & Alsaedi, S.L. (2023). Symptoms, Mechanisms, and Treatments of Video Game Addiction. Cureus, 15(3), e36957. Retrieved from
  5. Amirthalingam, J., & Khera, A. (2024). Understanding Social Media Addiction: A Deep Dive. Cureus, 16(10), e72499. Retrieved from
  6. Shi, W., Zhao, Y., Zhou, J., & Shi, J. (2025). Differential Neural Reward Processes in Internet Addiction: A Systematic Review of Brain Imaging Research. Addictive Behaviors, 167, 108346. Retrieved from
  7. Torres-Rodríguez, A., Griffiths, M.D., & Carbonell, X. (2018). The Treatment of Internet Gaming Disorder: A Brief Overview of the PIPATIC Program. International Journal of Mental Health and Addiction, 16(4), 1000–1015. Retrieved from

Activity History - Last updated: 12 March 2026, Published date:


Reviewer

Hailey Okamoto

M.Ed, LCMHCS, LCAS, CCS

Hailey Okamoto is a Licensed Clinical Mental Health Counselor, Licensed Clinical Addiction Specialist, and Certified Clinical Supervisor with extensive experience in counseling people with mental health and addictive disorders.

Activity History - Medically Reviewed on 11 March 2026 and last checked on 12 March 2026

Medically reviewed by
Hailey Okamoto

Hailey Okamoto

M.Ed, LCMHCS, LCAS, CCS

Reviewer

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