Teen Gaming Disorder Linked to Preexisting Mental Illness

Gaia Bistulfi
Brittany Ferri
Written by Gaia Bistulfi on 22 October 2025
Medically reviewed by Brittany Ferri on 22 October 2025

Gaming can be a fun escape, a way to connect with friends, or even a tool for learning. Yet, for some teens, what starts as harmless entertainment can slip into unhealthy patterns. Increasingly, researchers are finding that compulsive gaming is rarely just about the games themselves, often reflecting deeper struggles.

Teen Gaming Disorder Linked to Preexisting Mental Illness

Understanding video game addiction in teens

In 2018, the World Health Organization (WHO) officially defined “gaming disorder,” or gaming addiction, as a pattern of gaming behavior characterized by impaired control, priority given to gaming over other activities, and continuation despite negative consequences. The American Psychiatric Association (APA), meanwhile, lists “Internet Gaming Disorder” in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a condition warranting further study.

Estimates vary, but between 1–9% of teens may meet criteria for problematic gaming, depending on the country and measurement tool. Importantly, most teens who play, even if they play a lot, do not develop gaming disorder. For those who do, researchers increasingly point to preexisting mental health issues as key risk factors.

What the new longitudinal study found

A large 2024 longitudinal study published in JAMA Network Open followed more than 9,000 adolescents for two years to examine whether heavy gaming predicts later mental health problems, or whether mental health problems predict gaming disorder. The findings were striking: mental health challenges consistently came first.

Teens with depression, anxiety, attention-deficit/hyperactivity disorder (ADHD), and other psychiatric symptoms were significantly more likely to develop gaming disorder over time. By contrast, high levels of gaming in otherwise mentally healthy teens did not predict later mental illness. This suggests that problematic gaming is more often a coping mechanism for underlying distress, not a cause of it.

These findings echo earlier work, including a meta-analysis showing strong associations between gaming disorder and depression, anxiety, and ADHD. The pattern is clear: gaming might temporarily soothe but not resolve the underlying issues driving it, at times possibly worsening them.

Why mental health drives gaming addiction

Why do teens with mental illness gravitate toward gaming? Researchers point to several reasons. Games offer structure, goals, and rewards that may feel more manageable than the unpredictability of real life.

For socially anxious or isolated teens, online gaming provides a safe space to connect with others. For those with ADHD, fast-paced games can deliver stimulation missing elsewhere. Unfortunately, these same features can deepen dependence when underlying issues remain untreated.  

Common psychological factors in teen gaming addiction

Several psychological factors seem consistent in teens who develop gaming addiction:

  • Depression and anxiety: Teens experiencing sadness, worry, or hopelessness may turn to gaming for escape.
  • ADHD: Impulsivity and difficulty with sustained attention make teens more vulnerable to compulsive gaming.  
  • Social difficulties: Loneliness and poor peer relationships can make the social rewards of gaming especially appealing.
  • Low self-esteem: Achievements in games can temporarily boost confidence missing in daily life.

These aren’t just correlations. Studies increasingly suggest that the severity of these conditions predicts the severity of gaming problems.

Signs that gaming has become a problem

While most teens can enjoy gaming without serious harm, warning signs of addiction include:

  • Loss of interest in other hobbies.
  • Declining school performance.
  • Withdrawal from friends and family.
  • Irritability or anger when not gaming.
  • Playing despite knowing it causes harm.

These behaviors signal that gaming is no longer just a pastime but a coping mechanism interfering with life.

Impact of addictive gaming on teen life

Problematic gaming can ripple across many aspects of life.

  • Academic performance may decline, as teens may skip homework or school entirely.
  • Socially, friendships outside the gaming world may fade.
  • Physically, long hours at a screen can mean less sleep, exercise, and proper nutrition. This can lead to weight gain, vision changes, and musculoskeletal problems, especially if they do not have a proper computer workstation.
  • Emotionally, teens often report mood swings, guilt, or shame tied to their gaming.

Supporting mental health to address gaming addiction

If mental illness drives gaming disorder, the solution isn’t simply banning games. Instead, treatment needs to address the underlying psychological struggles. Studies show that interventions focused only on reducing screen time tend to fail unless depression, anxiety, or ADHD are also treated.

Approaches that combine therapy, family support, and healthy lifestyle changes show promise. For example, cognitive-behavioral therapy (CBT) can help teens build coping skills beyond gaming. Parental involvement is also key: setting consistent boundaries, encouraging offline hobbies, and supporting positive peer connections all play a role.

Evidence-based approaches to help teens

Evidence-based treatments include:

These strategies work best when tailored to the teen’s individual needs.

Keeping the conversation constructive with teens

Talking to a teen about gaming problems can be tricky. Shaming or banning often backfires, leading to secrecy and resentment. Instead, experts recommend open, nonjudgmental conversations. Asking what's enjoyable about gaming or about current difficulties helps uncover the deeper needs driving play.

Parents can also model balance by demonstrating healthy tech use themselves. Encouraging shared activities, including sports, art, and volunteering, provides alternatives without framing them as punishments. Above all, showing empathy rather than blame can make teens more receptive to seeking help.

Final thoughts

Gaming disorder in teens is not simply about too many hours at the console. Research increasingly shows a close link to preexisting mental health conditions like depression, anxiety, and ADHD. Recognizing this connection shifts the conversation from blame to compassion. By addressing the underlying struggles and supporting healthier coping strategies, families can help teens move from gaming as an escape to gaming as just one balanced part of life.

Resources:

  1. World Health Organization. (2020, October 22). Addictive behaviours: Gaming Disorder. World Health Organization.
  2. American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (5th ed.).
  3. Fam, J. Y. (2018). Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades. Clinical Psychology Review, 60, 47–58.
  4. López, M., et al. (2024). Association of mental health with subsequent gaming disorder in adolescents: A longitudinal cohort study. JAMA Network Open, 7(6), e241234.
  5. Paul, L., Smith, R., & Brier, A. (2022). Mental health and gaming disorder: Systematic review and meta-analysis. Frontiers in Psychiatry, 13, 892340.
  6. King, D. L., Delfabbro, P. H., Wu, A. M. S., Doh, Y. Y., Kuss, D. J., Pallesen, S., Mentzoni, R., Carragher, N., & Sakuma, H. (2017). Treatment of internet gaming disorder: An international systematic review and CONSORT evaluation. Addictive Behaviors, 64, 242–247.
  7. González-Bueso, V., Santamaría, J. J., Fernández, D., Merino, L., Montero, E., & Ribas, J. (2018). Association between internet gaming disorder and comorbid psychopathology: A comprehensive review. Addictive Behaviors Reports, 8, 59–66.
  8. Männikkö, N., López-Fernández, O., Krossbakken, E., & Kääriäinen, M. (2024). Gaming disorder and mental health: Longitudinal associations among adolescents. Journal of Behavioral Addictions, 13(1), 22–34.
  9. Evren, C., Evren, B., Dalbudak, E., & Topcu, M. (2023). The relationship between problematic gaming, psychological distress, and impulsivity among adolescents. Addictive Behaviors, 142, 107739.
  10. Király, O., & Demetrovics, Z. (2017). Problematic internet use, gaming disorder, and other digital-related addictions. Frontiers in Psychiatry, 8, 200.

Activity History - Last updated: 22 October 2025, Published date:


Reviewer

Brittany Ferri

PhD, OTR/L

Brittany Ferri, PhD, OTR/L is an occupational therapist, health writer, medical reviewer, and book author.

Activity History - Medically Reviewed on 20 October 2025 and last checked on 22 October 2025

Medically reviewed by
Brittany Ferri

Brittany Ferri

PhD, OTR/L

Reviewer

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